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  • ww970419
    replied
    Game Booster Launge file(Windows Vista)----Korean-----------대한민국-------------
    윈도우 비스타 전용

    이 파일을 C:\Program Files\IObit\Game Booster\Language여기에 넣어주시길 바랍니다.(덮기)
    please put this at "C:\Program Files\IObit\Game Booster\Language"

    please click this link ↓
    밑의 링크를 클릭하여 주시길 바랍니다.
    Last edited by enoskype; May. 24th, 2009, 23:13. Reason: EDITED: De-linked the link

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  • pishrs
    replied
    korean language file for Game Booster v1.0

    http://onuhanguls.ez.ro/
    Attached Files

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  • Andrey-001
    replied
    New Smart Russian language file for Game Booster v1.0

    New Smart Russian language file
    Attached Files

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  • hevesi_j
    replied
    Hungarian translation for Game Booster v1.0

    Hungarian translation for Game Booster v1.0
    Attached Files

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  • Tamik007
    replied
    Russian language file for Game Booster v1.0

    Russian Language for Game Booster v1.0
    Attached Files

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  • enoskype
    replied
    Working French language file for GB 1.0 Final

    Anybody who wants to use Game Booster in French, if you have an error:
    List index out of bounds (17 ),
    because of the garbled French language file, you can use the attached file French.lng in the Language folder in main folder of Game Booster.

    It may not be the best French, but it will work. You can edit the wording if you wish.

    Apart from that, if the OS is in French, then you have to change the service names under the servicelist for relevant OS in GameBooster.ini file, to French for Game Booster to close the services correctly. Please have a look at that post.

    Cheers.
    Attached Files

    Leave a comment:


  • solbjerg
    replied
    Ok Damned
    But the ansi number is converted to character by holding down Alt and pressing the number on the numberpad.
    The unicode (hex) numbers can be converted to characters by placing the hex number in Word and while the cursor is directly behind it holding down Alt and pressing x.
    Cheers
    solbjerg

    Originally posted by Damned View Post
    But I'm not a programmer, but the Head of Logistics. Program and can not write in HEXeditoru. It would take a very, very, very, very.................................long time :razz::lol::cry:

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  • Damned
    replied
    But I'm not a programmer, but the Head of Logistics. Program and can not write in HEXeditoru. It would take a very, very, very, very.................................long time :razz::lol::cry:

    Leave a comment:


  • solbjerg
    replied
    Ok Damned
    All your special characters:
    225 269 271 283 237 328 243 250 367 253 382 Ansi
    U+E1 U+10D U+<?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-com:office:smarttags" /><st1:metricconverter ProductID="10F" w:st="on">10F</st1:metricconverter> U+11B U+ED U+148 U+F3 U+FA U+<st1:metricconverter ProductID="16F" w:st="on">16F</st1:metricconverter> U+FD U+17E Hex
    If you subtract 32 from the numbers shown you will get the upper case letter.
    In hex it is slightly more complicated and the 16 number system will have to be understood U+E1 will become U+C1 and U+10D will become U+ED and so on.
    Not very large numbers but 6 characters over 256 ansi
    Cheers
    solbjerg


    Originally posted by Damned View Post
    Czech includes letters with hooks and commas. Their views on ANSI_CHARSET is problematic. The default language is either "default" or "EASTEUROPE" or "Windows - 1250". Hooks and lines are almost all soft-case letters.
    Czech alphabet: a, b, c, d, e, f, g, h, ch, i, j, k, l, m, n, o, p, q, r, ř, s,š, t, ť , u, v, w, x, y, z, ž. For this we have: á, č, ď, ě, í, ň, ó, ú, ů, ý, and in large letters.

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  • Damned
    replied
    Czech includes letters with hooks and commas. Their views on ANSI_CHARSET is problematic. The default language is either "default" or "EASTEUROPE" or "Windows - 1250". Hooks and lines are almost all soft-case letters.
    Czech alphabet: a, b, c, d, e, f, g, h, ch, i, j, k, l, m, n, o, p, q, r, ř, s,š, t, ť , u, v, w, x, y, z, ž. For this we have: á, č, ď, ě, í, ň, ó, ú, ů, ý, and in large letters.
    Last edited by Damned; Apr. 24th, 2009, 14:05.

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  • solbjerg
    replied
    Hi Damned
    I have already exchanged the Czech file in the folder with yours - one of the first things I did.
    Really do not have a use for it, - but just to have it in a correct form.
    I am a Danish user and have translated the different language files into Danish.
    Cheers
    solbjerg

    Originally posted by Damned View Post
    Download the zip file and Review the Czech language. Zip archive contains a folder with the rar archive and the archive file contains the executable files for GB

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  • Damned
    replied
    Czech

    Download the zip file and Review the Czech language. Zip archive contains a folder with the rar archive and the archive file contains the executable files for GB
    Attached Files

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  • solbjerg
    replied
    Hi Damned
    The attached file look fine to me (I do not read or speak Czech) but all the extra questionmarks are gone.
    Fine job!
    And in unicode coding too!! Very good!
    Was it just the házek/caron character that acted up?
    Cheers
    solbjerg

    Originally posted by Damned View Post
    See on picture, down the files Czech.lng and send me feedback.

    The instructions I sent to support gamebooster (Justin).

    Leave a comment:


  • Damned
    replied
    Czech language

    See on picture, down the files Czech.lng and send me feedback.

    The instructions I sent to support gamebooster (Justin).
    Attached Files

    Leave a comment:


  • solbjerg
    replied
    Hi Damned
    Good of you to join!
    Line 18 looks like this in the Czech language by me.
    18=Ukonèen?program?na pozad?mùže dát více síly a prostoru Vašim hrám!
    All those questionmarks can't be right??
    What should it say? (Ukončit)? Perhaps there is a problem with házek (caron)?<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>
    Is it just one character that exhibits this behaviour?
    Have you tried saving the language file (.txt or .lng) in the unicode coding and sending IObit that?
    Cheers
    solbjerg

    Leave a comment:

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